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Other (09|05|14) [AAR: Planetary Datacron Run]

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  • Other (09|05|14) [AAR: Planetary Datacron Run]

    (09|05|14) [AAR: Planetary Datacron Run]
    Division of the Republic Army
    After Action Report

    ---------------------------------------------------------------------
    Unit Information
    Unit: 203rd REL "Alpha Company"
    C.O.: Major Qorbin Oca
    ---------------------------------------------------------------------

    Deployment Report

    Planet: Quesh, Ilum, Makeb
    Formation Size: 9
    Troops in Formation:
    SGT. Riike Galon
    SGT. Zidd Decker
    CPL. Kateri Andriss
    SPC. Avak Darkstar
    SPC. Derzis Derzelas
    SPC. Eroc Romaniski
    SPC. Nilskise Mahr (Kj'vago)
    TRP. Curran Helper
    TRP. Holdn Reed

    Areas Patrolled: Tatooine: Outpost Thorazan, Outpost Zaroshe
    Initial Contact: 0200 hrs EDT

    ---------------------------------------------------------------------

    Contact Report:

    Enemy Encountered: None

    Friendly/Neutral Encountered: Janios <Red Brigade>

    Contact Summary:
    At 2000 hours, a small group of Alpha Company troopers left the Republic base on Quesh to track down valuable artifacts in various locations on the planet. As they completed the search on Quesh and moved on to Ilum and Makeb, they were joined by other troopers as well. The Endurance datacron on Makeb proved to be the most difficult to get to, but all participants were finally able to complete the objective.

    Positive Points:
    • Participants were able to get several datacrons they did not have.
    • We knocked out the Makeb datacron, which people often tend to avoid because of its difficulty.

    Negative Points:
    • The Makeb datacron was frustrating for many of us, and it took a while to get everyone there.


    Overall Assessment and Recommendation:
    Hunting for relatively difficult datacrons tends to be an exercise in patience, and this was no exception. I believe these events are beneficial for our troopers, however, as the difficulty often gets mitigated when running with a group (particularly with vanguards and sages), making for a less frustrating time overall.
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