Skillful
- Entangling Heat (Tactical Surge, Ion Pulse, and Explosive Surge reduce the movement speed of affected targets by 50% for 6 seconds)
- Muzzle Augs (Increases the range of Ion Pulse and Tactical Surge by 5 meters and the radius of Explosive Surge by 2 meters)
- Iron Will (Reduces the cooldown of Tenacity by 30 seconds and the cooldown of Hold the Line by 5 seconds)
Masterful
- Defensive Measures (Harpoon immobilizes the target for 3 seconds. In addition, the cooldown of Stealth Scan is reduced by 5 seconds, and any target it reveals are immobilized for 3 seconds)
- Sonic Rebounder (Sonic Round protects all friendly targets in its area of impact, excluding you, granting Sonic Rebounder, which reflects the next direct, single-target attack back at the attacker)
Heroic
- Paralytic Augs (Increases the stun duration Cryo Grenade and Neural Surge by 1 second each)
- Torn between: Guard Cannon, Emergency Stims, and Efficient Tools
As plasmatech VG, im thinking emergency stims and efficient tools is what I'm goin with.
Yeah. The entangling heat and muzzle augs will make kiting much easier.
I still haven't decided which spec I'm going. I love the tactics playstyle, but since that has been sent into the plasmatech tree... looks like that is the new "tactics" as we know it today. So I may be going that way. Though the 7 shoulder canon rockets with 5% heal on each sounds fun. 35% heal over the duration, combined with adrenaline rush... mmmm tanky.
I do like that the plasmatech seems to hold all of the aoe from prior 3.0 tactics with the additional burns from assault. This could be fun. 25% damage on explosive surge, then the charged up pulse cannon, with burning targets everywhere. I can't wait to try it.
"Shit just got real. Alpha Company's here." - Kerrilar
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